Update 1


PROTOCORE – Update 1

What's new:

More enemies per wave

Mini-boss every 5 waves

Final boss at wave 15
You can now actually finish the game by beating it (but you can keep playing after to see how far you can go and / or break the game)

New module: Mines
Drops explosive traps that detonate on enemy contact or after a few seconds.

Balance tweaks
Some modules have been rebalanced (lasers were very OP)

Improved heart visibility
Healing pickups are now easier to spot during the action, especially now that you can lay mines.

Collision improvements
A bit less janky when things get crowded.

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